WOO HOO! It has been almost a year since my last post! Lot of things happened in a meanwhile, I have been to United States, I returned to Macedonia, had interviews in the game industry... so I haven't posted anything in a while.
This is Sumoknight, my pet project in a meanwhile. Concept art:
Finished 3D model, less than 1200 polygons!
Textured model: Color, normal and specularity map
Render in Game Engine: SumoKnight: low polygon character model (1105 polygons) fully textured, viewed in the game engine with Axe (152 polygons) and shield (64 polygons). This is “idle” action, so that he can move and not appear totally zombified.
Short animations with idle action can be seen on Vimeo: