This is Sumoknight, my pet project in a meanwhile. Concept art:
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Finished 3D model, less than 1200 polygons!
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Textured model: Color, normal and specularity map
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Render in Game Engine: SumoKnight: low polygon character model (1105 polygons) fully textured, viewed in the game engine with Axe (152 polygons) and shield (64 polygons). This is “idle” action, so that he can move and not appear totally zombified.
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Short animations with idle action can be seen on Vimeo:
http://www.vimeo.com/1937794
http://www.vimeo.com/1937633